Finding Out FLVW - 1

Energy and persistence conquer all things.
— Benjamin Franklin

1)  15-20 minutes

Start the class with a game.  For young kids, Big Fish Games doesn't always do such a good job.  Children don't mind repetition and in many cases, it can be very useful.  So, if they aren't tired of the ABC song and running games, by all means, continue using them.  

ONE POTATO - TWO POTATO

In the class or outside the class, stand in a circle and clap your hands to the "one potato, two potato song/chant".  The only difference is you stop at the number which you want to rhyme a word with.  For example: "1 potato, 2 potato, 3 potato, four.  Now, touch the door" OR " 1 potato, 2 potato.  Now, touch your shoe."  Every once in a while, stop the chant and tell them to touch one of the letters on the wall.

LOOK LEFT - LOOK RIGHT

Use different commands to get the kids to learn right and left.  Have the kids stand in a line. Stand with your back to them and begin to shout and mimic commands.  For example:  Look left.  Look right.  Raise your right hand.  Raise your left hand.  Jump to the left.  Jump to the right.  Every once in a while, shout out a letter to have them touch.

COMPUTER GAMES

The following links are examples of ABC games that can be played with the children:

2)  20-25 minutes

Use the FLVW Cut Book PDF to do a paste and color activity.  Paste the pictures into the book according to the FLVW Cut Book PPT.  Before or during this activity, play some of the color videos in your folder.  Examples are shown below.

3)  15-20 minutes

Use the FLVW Cards, the HJKQ Cards, the MNPS Cards, the BCDGT Cards, and the AEIOU Cards to play some class and outside TPR games.  There are some examples below.

Frist, you should establish a mime with each of the letters and objects. For example, to get them to remember b-book, have them pretend to read a book.

MAGIC GUESS THE CARD

Inside or outside the class, have the students face you in a semi-circle.  Show them three of the cards so that they know which cards you have.  Select one of the cards without letting them know.  Next, make the students try and guess which card you have.  You will probably need to repeat the possible selections aloud to help them make a choice.

GUESS THE PERSON

Have one student stand and face away from the rest of the group.  Give a card to one of the other students and have them say the word on that card.  For example:  Give them the apple card and they must say "apple".  Next, the student facing away from the rest of the group must guess who said the word.

4)  15-25 minutes

Now, they are probably ready for some videos and games.  Play some of the videos as shown below.  You can find them in your songs folders.  

Next, you can play some ppt games using money.

5)  15 - 20 Minutes

Use the 5 Book Work PPT to complete the FindingOut Unit 5-1 PDF activity.  The start of the PPT is a series of letters and corresponding words.  It is probably best if you say the letters and words along with the students to give them some confidence.

6)  15 Minutes

With the time remaining, you can play some more games such as Hide and Seek, or some of the previous TPR games played.  If they are too tired, you can play some web games or some games in the folder.

PPT Games

Web Games